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Blog 184 (11/12/10)


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Hello everybody, it looks like I'll be writting this blog! Sorry about the wait, we've been busy working on the latest internal Alpha. But enough of the intro, look down for the blog!

 

<h3>Nighthawk Transport</h3>

 

The Allied Nighthawk is turning out to look pretty awesome, Guy With a Wrench has been working hard on getting the texture just right and now with added blue! We've also got a better machine gun for it :D .

 

post-2093-1291498825.jpgpost-2093-1291498922.jpg

post-2093-1291498949.jpg

 

(Click the images to make them bigger!)

 

<h3>Allied War Factory</h3>

 

dtrngd has started work on the Allied War Factory. You may of seen an already textured War Factory in some of our videos and think "Why are you guys remaking it?". Well that's a model that was given to us by Fobby and Sloth from their old mod.

 

He has taken the model that Ric made for us and started to give it a going over on some places, expect interiors soon!

 

post-2093-1291498612.pngpost-2093-1291498794.png

 

<h3>Moddb Shouts</h3>

 

That's right, it is that time once again and phase 2 has already started. Thanks to all of your votes we made it into the top 100 but we are going to need your help once again (sorry).

 

Be sure to click on the big IOTY image below this text, go to Unlreleased games, Tactical Shooters and vote for Apocalypse Rising! We've always made it into the top 10 but it would be super awesome to win the title "Best Unlreleased IOTY"

 

<a href="

http://www.indiedb.com/events/2010-indie-of-the-year-awards" title="Vote for us in the 2010 Indie of the Year Awards"><img src="http://media.indiedb.com/images/groups/1/5/4039/ioty_2010_250px.png" border="0" alt="Indie of the Year Awards" /></a>

 

So make sure you vote for us and RA:APB on IOTY because APB are going to best released IOTY!

 

<h3>Sounds Good!</h3>

 

WallyWood has been working on some really cool sounds lately, but instead of me telling you about them why not just listen to them?

 

 

<h3>New Map Props and Decorations</h3>

 

To help with our easy fan mapping in LevelEdit using Heightfield mapping, Guy With a Wrench made the plants and AntonioHandsome modelled and textured the fuel can for placing in LevelEdit.

 

post-2093-1291681747.jpgpost-2093-1291681854.jpg

 

post-2093-1291681932.pngpost-2093-1291682076.png

 

post-2093-1291683507.png

 

post-2093-1291683907.pngpost-2093-1291683972.png

 

These have been added to our prop library which should have a fair amount of placeable objects when Apoc Rising's LevelEdit is released.

 

<h3>Tech Building Captured!</h3>

 

danpaul88 has been busy making sure our tech building capturing is working 100%, here is a small video showing you how it all works.

 

<center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=WjXHT-Nsh_0?hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=WjXHT-Nsh_0?hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=WjXHT-Nsh_0?hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center>

As you can see, it's pretty cool

 

<h3>Team Messages</h3>

 

One_Winged_Angel has been very busy with stuff called real life and uni work.

 

cfehunter is around... Somewhere.. Working on textures.. I think.

 

dtrngd is doing a lot stuff along with working on the Allied War Factory.

 

WallYWooD is working on engine sounds and level sounds, also about to join AA for minecraft.

 

danpaul88 is working on the latest build.

 

 

<h3>Random Corner</h3>

 

Just remember everyone, be protected from Mayhem... No seriously.

 

<center><object width="640" height="385"><param name="movie" value="http://www.youtube.com/watch?v=5-Sjld5yy3Q?fs=1&hl=en_GB"></param><param'>http://www.youtube.com/watch?v=5-Sjld5yy3Q?fs=1&hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=5-Sjld5yy3Q?fs=1&hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></center>

 

<h3>Salutations</h3>

 

Well that's it for this blog, be sure to vote for us on Moddb and stay tuned!

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Guest Jupiter

Nighthawk's turbines look a little long and thin for my taste. Probebaly you should either increase the diameter by about 1.5-2 or shrink it down a little length-wise... It would look more realistic and natural that way, if that's what you'd want of course...

Otherwise, good jobs! Nice to see some updates again!

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Nighthawk's turbines look a little long and thin for my taste. Probebaly you should either increase the diameter by about 1.5-2 or shrink it down a little length-wise... It would look more realistic and natural that way, if that's what you'd want of course...

Those are not the main turbines though! Can you spot the other pair?

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Guest Generalcamo

I like a lot of the stuff in this blog.

 

Can you, DESTROY the capture point to make the tech building useless to both teams?

 

Will the nighthawk be radar invisible to the enemy?

 

 

I don't like the retextured GDI soldier, is fango still working on the new charecters? If so, can you give us an ETA of the model?

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I like a lot of the stuff in this blog.

 

Can you, DESTROY the capture point to make the tech building useless to both teams?

 

Will the nighthawk be radar invisible to the enemy?

I don't like the retextured GDI soldier, is fango still working on the new charecters? If so, can you give us an ETA of the model?

No, the capture point is only affected by engineering tools.

 

Yes, hopefully.

 

Fango has gone AWOL without notice, so we may never get any of the work he has done for us. This saddens me.

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Guest Pyrodaimon

Excellent work on the Nighthawk. However, I thought it looked much sleeker in AR.

 

Can't wait for when the capture system is properly implemented and the derrick animated. Can more than one engineer target the same capture terminal and make it faster? Also, I think a different tool/weapon should be used instead of the drill or the welder.

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SHHHHH :D

 

you just revealed in video incoming Soviet spy unit, KGB....

:)

Is this because of the Soviet technician in allied gi camo or what?

 

Excellent work on the Nighthawk. However, I thought it looked much sleeker in AR.

Well, THIS is AR... :p

 

Also, I think a different tool/weapon should be used instead of the drill or the welder.

Da, engineer suitcase hm? :)

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Can more than one engineer target the same capture terminal and make it faster?

 

Yes, more people = faster. Also if an enemy is also trying to capture it at the same time they will be acting against your progress, so 1v1 capturing will result in it the capture meter effectively staying exactly where it is, 2v1 will result in the team with 2 capturing it at the speed 1 along would capture it etc.

 

Of course, any sensible enemy would just turn around and attack you with their drill and then capture it when your dead :p

 

Also, I think a different tool/weapon should be used instead of the drill or the welder.

 

It will eventually be done with a capture-suitcasemabob thing. Technically at the moment ANY weapon can capture the tech buildings, since the script is still quite early WIP. I just used the tech. with his drill to make the video look more like how it should work when it's done. Also capture speed will probably be a little bit slower than shown in the video.

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Nice Blog AR team just make the tail a wee bit bigger so the copter doesn't appear to be inflated and

and for anyone who believes that the Nighthawk is suppose to resemble a Blackhawk or Chinook, check this out:

 

http://www.3dm3.com/forum/f73/wip-sh-3h-sea-king-18938/

 

(Scroll to the second image on the first post)

 

and compare with this

Nighthawk_Transport.PNG

Edited by TSAR1
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  • 2 weeks later...

Just remember everyone, be protected from Mayhem... No seriously.

 

OMG! He totally copied my stratagy on APB.

 

Anyways, nice going guys, looks like you've made alot of progress. :D

Edited by Threve
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  • 2 weeks later...
Guest Gurgle
Nice Blog AR team just make the tail a wee bit bigger so the copter doesn't appear to be inflated and

and for anyone who believes that the Nighthawk is suppose to resemble a Blackhawk or Chinook, check this out:

 

http://www.3dm3.com/forum/f73/wip-sh-3h-sea-king-18938/

 

(Scroll to the second image on the first post)

 

and compare with this

Nighthawk_Transport.PNG

But no that is a screenshot from one of the test builds of RA2! Where Allies had Gun Turrets and Howitzers, and many things (Ore Refineries, War Factories, Radar Dome, Tesla Coil) looked different to how they did in the retail version of RA2.

And if you started up your RA2 right now and took a screenshot, the Nighthawk would look different to how it does in that image.

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Guest Stormweaver

But no that is a screenshot from one of the test builds of RA2! Where Allies had Gun Turrets and Howitzers, and many things (Ore Refineries, War Factories, Radar Dome, Tesla Coil) looked different to how they did in the retail version of RA2.

And if you started up your RA2 right now and took a screenshot, the Nighthawk would look different to how it does in that image.

 

The only real difference between that SS and the release is that in the release of RA2 the team coloured bit on the top was moved to the back and the side coloured bits got shrunk a little :|

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